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Senior
Ro‘yxatdan o‘tish: 14.08.2026

Takhir Islamov

Mutaxassislik: Motion Designer, Animator, CG Artist
Профессиональный motion-дизайнер и аниматор. Помогаю бизнесу и разработчикам делать продукты живыми и интерактивными. Имею большой опыт в создании сложной 2D и 3D анимации, риггинге персонажей и подготовке оптимизированных ассетов для мобильных приложений и игр. Мой стек технологий: Анимация и графика: After Effects, Blender, Spine 2D, Rive, Adobe Illustrator, Adobe Fresco. AI-интеграции: Stable Diffusion, Kling AI, Udio, ElevenLabs и другие нейросети для генерации графики, видео и звука. В чем я могу помочь: Создание легковесных и интерактивных анимаций интерфейсов (Rive). Разработка, отрисовка и риггинг 2D/3D персонажей. Проектирование и анимация UI-элементов и playable ads. Автоматизация рутинных задач с помощью ИИ для ускорения выдачи результата. Открыт к сотрудничеству!

Portfolio

Ai Cinema Trailer

Режиссер, AI-креатор и Motion Designer. Проект реализован полностью с нуля: от разработки концепции до финального рендера. Визуальный ряд сгенерирован с помощью Kling AI и Stable Diffusion, а саунд-дизайн и музыкальное сопровождение — через Udio и ElevenLabs. Финальный монтаж, цветокоррекция, добавление VFX и анимация титров выполнены в After Effects.

motion design showreel

Автор полного цикла (Full-stack Motion Designer). В этом шоуриле собраны мои работы по созданию высококонверсионных креативов, UI-анимаций и playable ads для брендов и приложений. Моя главная задача в этих проектах — объединить классический motion-дизайн с передовыми AI-инструментами для быстрого и качественного результата.

SaaS Explainer Animation: From UI Design to Motion in After Effects

Создание SaaS-эксплейнера. Перенес статические макеты пользовательского интерфейса в динамику. Работал в After Effects над анимацией UI-компонентов, переходами между экранами и общей композицией ролика для наглядной презентации ключевых фич продукта.

Ko'nikmalar

Motion Design
2D Animation
3D Animation
UI Animation
Character Rigging
Rive

Ish tajribasi

Motion Designer
bilan 07.2025 - Hozirgacha |LogicLike
After Effects, Rive, Spine 2D, Adobe Illustrator, Figma, AI, ElevenLabs, Google Sheets.
End-to-end motion design and video editing workflows, including professional color grading and sound design. Managed multi-version production pipelines, creating and localizing video assets simultaneously for various international markets. Leveraged Figma for asset preparation, UI design-to-motion handoff, and used Google Sheets/Excel for workflow tracking. Deep knowledge of video/audio codecs and standard file formats (ProRes, H.264, MP4, WAV, AAC) optimized for digital platforms. Familiarity with Digital Asset Management (DAM), creative management platforms, and DCO processes. Hands-on experience with modern generative AI models and video generation platforms such as Kling, Veo, and Seedance and more for creative production. Performed professional video editing and timeline management using Premiere Pro alongside After Effects pipelines. Leveraged Antigravity alongside AI-driven coding assistants (Google AI Studio, Claude Code, OpenAI Codex) and scripting languages (Python, JavaScript, HTML) to automate workflows, build custom tools, and prototype interactive layouts. Automated the video creative translation process by developing an application capable of translating and localizing videos into multiple languages within minutes. Developed custom After Effects plugins for automated subtitle generation, streamlining video production workflows. Engineered a custom AI agent using Antigravity for After Effects to automate tedious multi-particle animation tasks, reducing manual frame-by-frame layout work for individual elements down to mere seconds.
Senior 2D/3D Artist-Animator
11.2019 - 05.2026 |AmayaSoft
Blender, Substance Painter, Marmoset Toolbag, ZBrush, Unity, Unreal Engine, Spine 2D, After Effects.
Amaya Soft Tashkent Industry: Information Technology, System Integration, Internet • Internet company (search engines, payment systems, social networks, educational and entertainment platforms, website promotion, etc.) • Software Development Senior 2D/3D Artist Main Responsibilities: -Full-cycle development of 2D assets — from concept to final render and animation -Optimization of animation assets, reducing memory usage by 30% -Development of a universal character system with customizable appearance while maintaining stable animation -Preparation and optimization of 2D graphics assets -Level assembly and atlas preparation, including game design participation -VFX and technical solutions -Creation of visual effects using Unity’s Particle System -Asset implementation and animation/VFX integration in Unity -Development of a reusable and customizable animation library -Team management and pipeline optimization -Supervision of illustrators on game projects -Onboarding of new team members into the company's style, Unity pipeline, and workflows -Setup of naming conventions and hierarchy systems for team efficiency -Creation of productivity-enhancing techniques in Unity and Photoshop -Preparation of animation assets for Spine 2D -Rigging and animating characters, props, and effects in Spine 2D -Animation and compositing in After Effects -Motion design for game marketing and promotion -Animation for cartoons and educational songs for YouTube channels Full-cycle development of 3D assets: -From concept to final render and animation -3D modeling of props, characters, and environments -Sculpting, retopology, baking maps in Marmoset Toolbag, and texturing in Substance Painter -3D rigging and animation of characters and environments -Integration into game engines (Unity and Unreal Engine)

Tillar

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